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Subject: | QUICK HELP PLEASE !!!! FLASH: flash3 sounds |
From: | Matthieu F�ron |
Date: | Tue, 5 Oct 1999 09:16:36 +0100 |
I tried this but it doesn't wor at all. I think I could not have understood your
explainations: This is what I've done:
I create a movie clip called PART_31.
In the frame 0 I put the sound from the library.
I get the frame property dialog and set sound to Custom Stop 0
and add action Stop and add label stop in another layer.
In the frame 1 I put the sound from the library.
I get the frame property dialog and set sound to Custom Start 10
and add action Stop and add label start in another layer.
Then I close the object edition and put it on the scene in the frame 100
I get the instance dialog and give "SoundIntro1" as name
As I want it to start playing at frame 100 I get the frame dialog and add tell
target action and then the goto action. There I'm not sure. You told me about
Goto and stop ("play"). Is that mean goto and play? or goto and stop at label
play ? I tried many solutions, giving absolute path ("_level0/SoundIntro1"),
frame numbers or labels ("start and stop").
Please to give me more help :-)))
Dave Hollinden a �crit :
> Yes it is.
>
> Make a movie clip. In frame 0 put the label "stop", add a Stop action, and
> add embed your sound with the Sync parameter set to Stop. At a later frame,
> say frame 10, put the label "start", add a Stop action, and embed your sound
> with the Sync parameter set to Event or Start. Put this movie clip on stage
> and give it an instance name such, as "sound". Now you can turn the sound
> on and off with the TellTarget actions like this:
>
> Begin Tell Target ("/sound")
> Go to and Stop ("play")
> End Tell Target
>
> Dave Hollinden
> dhollindensonicfoundry [dot] com
>
> -----Original Message-----
> From: Matthieu F�ron [mferonadeuza [dot] fr (mailto:mferonadeuza [dot] fr)]
> Sent: Monday, October 04, 1999 1:52 PM
> To: flasherchinwag [dot] com
> Subject: FLASH: flash3 sounds
>
> hi,
> I would like to know if t is possible to start and stop a sound which is
> placed in an object ( Movie clip in this case ) from a keyframe action
> in a scene or something else in the scene.
> Thanks
>
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Replies
RE: FLASH: flash3 sounds, Dave Hollinden
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