Flasher Archive

[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]


Subject: Re: FLASH: Vecta 3d animations not usefull for the web?
From: John Foust
Date: Fri, 8 Oct 1999 17:15:40 +0100

At 05:03 PM 10/8/99 +0100, Marcel van der Kruk wrote:
>Will it be a Windows version only? Or will the mac version also be
>available at that time?

Yes, I was reading something about that the other day in PC Week.
Can you imagine, Apple is still in business, although they're not
making the Apple II any more.

>Allthough I like the look of the images made with vecta 3d I'm a little
>sceptic about serious Vecta3d animations for use on the web. Every frame
>of the animation results in a flash graphic.

For apps that need it, it's the only way. Still, structured static
3D rendering is very useful.

>IMHO Solutions like VRML are, in theory, far better because these files
>calculate the object only once and so object can be rotated in real
>time. Interactivity with Vecta3d is gonna be very limited.

That depends, too. They might play some tricks that would pre-render
the object along certain rotation sequences. For example, you could
limit your motion to two particular rotation sequences, and only let
the visitor turn the object to the side, or turn it upside-down.

- John



flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming Media WEST '99 Conference & Exhibition
"The Worlds largest Internet Audio & Video Event"
December 7 - 9, San Jose Convention Center, California

Reserve your space today at http://www.streamingmedia.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


Replies
  RE: FLASH: Vecta3D released??, paul wehner
  Re: FLASH: Vecta3D released??, corstiaan Smorenburg
  FLASH: Vecta 3d animations not usefull f, Marcel van der Kruk

[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]