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Subject: Re: FLASH: John's flying text
From: Cheri Harder
Date: Fri, 22 Oct 1999 03:18:48 +0100

I would say a combination of both. There are just two active frames that
are playing over and over as you move the cursor, each time the MC hits
frame 3 it loops through each character twice - once to get the properties
and once to set the new ones (& re-draw) so if you have 100 characters it
has 1200 computations and 600 re-draws per second (is that right? wow!)

Am thinking there ought to be a better explanation for the slowness, tho, as
you can play around with the acceleration and deviation variables a bit to
make the greater number of characters "seem" to move faster. I tried one
with 30 characters and it looked better at acceleration of 3 and deviation
at 2.5. Some of the combinations are hilarious, tho. I lost the entire MC
a couple times....I think it ended up in the neighbor's swimming pool.
<grin>

~~~~Cheri Harder~~~~~
Advantage Web Solutions
http://members.home.com/cherica
AdvantageWebSolutionsatHome [dot] com (mailto:AdvantageWebSolutionsatHome [dot] com)


Arsis notes:

> I have noticed that when you start to add lots more text or
> objects the playback decreases. Is this due to the increase in the amount
of
> redraw, the increase in the # of computations, or a combination of both.
>




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Replies
  Re: FLASH: John's flying text, John Croteau

Replies
  RE: FLASH: John's flying text, Arsis

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