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Subject: Re: FLASH: Bitmap Motion Tweens not smooth enough
From: Marc Hoffman, Poison Dart Frog Media
Date: Mon, 4 Sep 2000 17:41:17 +0100

At 09:36 AM 8/28/2000, you wrote:
>Hi everyone,
>
>I have a client who wants me to create a 20 minute flash
>presentation. There will need to be a constant stream of large, slow
>moving bitmaps, motion tweening from the right side of the screen to the
>left. (to display their new product line) No matter what I try, the
>pictures are just not smooth enough as they move. I have already tried
>different types of JPEG quality on export; checking/unchecking the "Allow
>Smoothing" button and different frame rates with limited results.
>
>Anyone have any tips on this?
>
>Thanks a lot
>
>Diana


Diana,

The reason your bitmaps don't tween faster has to do with the number of
pixels the playback computer must render every frame. If you use bitmaps
that take up the whole screen, and they're constantly moving, an 800x600
display is forced to redraw 480,000 pixels every frame. At 12 fps this
means nearly 6 million pixel renderings per second! At 1024x768 the number
goes up to 9.4 million renderings per second -- a whole lot of
computations, especially for an older machine.

The solution is to move fewer pixels per frame. This can be achieved by
reducing the dimensions of your movie. Set the movie to display at a fixed
pixel size or at 100% (rather than full-screen), or at just a percentage of
the screen size (for the Web, control this settting in the publisher
settings or in the HTML code). Or you can redesign the Flash, making the
bitmaps smaller within the movie so the playback computer doesn't have to
redraw the entire stage area, just the areas that are moving. Look at
http://www.hillmancurtis.com to see how beautifully Flash can animate
bitmaps when their size is constrained. I realize your client might be
married to the idea of larger bitmaps, but do consider that smaller can be
more effective, especially if used to draw the eye where it needs to go.

Director is better at rendering bitmap movement than is Flash, but produces
larger file sizes. It might be a better choice for your project, especially
if for local (non-Web) delivery.

By the way, if this is for Web playback, I hope you're giving thought to
how much content must be streamed to keep up with a constant delivery of
large bitmaps. 28.8Kbps modems can download about 2.3k of content per
second. If your movie uses content at a faster rate than that, you'll need
to build in preloaders or the movie will simply stall from time to time
while the next required image loads. This will be a problem only the first
time it loads; thereafter the movie will play from the browser cache.

Hope this is helpful. I have a bit more discussion at
http://www.dartfrogmedia.com/wsa.



Marc Hoffman

Poison Dart Frog Media: Web Animation and Multimedia Design
Flash portfolio: http://www.dartfrogmedia.com/portfolio


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