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Subject: | Re: FLASH: new actionscript looping |
From: | Catherine Kunicki |
Date: | Thu, 14 Sep 2000 00:12:02 +0100 |
LOL!! Thanks! just shows what happens when you just start at the TOP of the
objects script flyout menu.
so I guess I know what I am playing with next.
Catherine
----------
>From: Randy Kato <rkatobraincraft [dot] com>
>To: flasherchinwag [dot] com
>Subject: Re: FLASH: new actionscript looping
>Date: Wed, Sep 13, 2000, 4:58 PM
>
> Catherine,
>
> What's happening with your loop is that it's looping through and updating the
> properties, but it's updating as fast as the processor can go -- faster than
the
> screen can redraw it or your eyes can see it. You still need a time-based
loop,
> but...
>
> There's really no need for the F4 style multi-frame looping MC any more. Now
you
> can use onClipEvent(enterframe) to simulate the same thing. Put the script you
> want into a single frame MC and load/access that MC when you want the script
to
> execute. This will execute the script every time that MC enters a frame --
even
> if it's just a single frame MC it will 'hit' that frame continuously at the
> framerate of the movie.
>
> HTH,
> Randy
>
>
> Catherine Kunicki wrote:
>
>> ya, spreading out the loop over frames was one approach I was wondering
>> about.
>>
>> the other thought I had was that placing the call to move the movieclip
>> inside the function is a bad idea. since the function (I have this placed in
>> a frame handler) is called from a button click, I wonder if nothing is
>> happening re: screen update because the function isn't done. ie, it hasn't
>> returned any values to the mousedown script that called it until its done
>> with the loop.
>
> --
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