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Subject: | FLASH: Help: dynamically using xscale |
From: | Swain Troy |
Date: | Sat, 16 Sep 2000 22:10:52 +0100 |
I have several boxes saved as movie clips.
Each has a seperate instance name.
When the user clicks certain buttons, all of the MCs are supposed to
reorganize themselves (dynamically setting the x and y position) and change
scale (using xscale and yscale).
What I can't figure out is how to have it grow from, say, 100 x 100 to 256 x
34 in a smooth manner.
The MC could start out from any of five different sizes. I want it to grow
from whatever it's current size is until it is, for example, 256 x 34
pixels.
I want smooth movement - similar to Praystation/Kioken's Barney's site
(which moves the MC "section" to a new x position; it starts out moving fast
and then slows down until it reaches the x position of "marker" and stops).
Here's their code (it's public domain):
Set Variable: "marker" = GetProperty ( "/marker", _x )
Set Variable: "sections" = GetProperty("/sections",_x)
Set Variable: "difference" = marker - sections
Set Variable: "move" = difference / 5
Set Property ("/sections", X Position) = sections + move
Argh... I wish I paid attention in my math classes.
troyswainfunkyafro [dot] com
www.funkyafro.com
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Replies
Re: FLASH: Help: dynamically using xscal, Sergio Santos
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