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Subject: Re: FLASH: Protolob game
From: brzys
Date: Wed, 5 Apr 2000 18:28:48 +0100

Well I was most entertain for about 15 minutes of lobbing that ball out
there at those satellites Glen, thank you!

One suggestion, for the 3 bouncing sounds, as it bounces less, make the
sound, not as loud giving it the effect of 1. less bounce and 2. it's
bouncing away from you in the distance. It will add ambiance to the already
really nice graphics you have in the game. Giving it that 3D effect in sound
as well as in graphics.

cYa,

Mary Brzys

----- Original Message -----
From: Glen Rhodes <grhodesatdceg [dot] com>
To: <flasheratchinwag [dot] com>
Sent: Wednesday, April 05, 2000 12:17 PM
Subject: FLASH: Protolob game


> Regarding the 3 bounce sound effects: I had a design issue there. Because
of
> the mathematical accuracy of the gravity and bounce effects, the ball
> actually hits the ground many hundreds of times in tiny bounces. So, I
found
> that the sound effects were going waaay too much. So I had to limit it to
> three bounce sounds.
>
> Any game improvement suggestions for protolob?? It's a concept game right
> now - a demonstration of technology rather than a complete game. So, I
> welcome input for the final game release.
>
> www.geocities.com/flasherman_1999
>
> Thanks,
> Glen
>
> ------------------
> Glen Rhodes
> dot com Entertainment Group Inc.
> Tel: (905) 337-8524
> Fax: (905) 337-8630
> www.dceg.com
>
> -----Original Message-----
> From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of Ricardo
> Madrazo
> Sent: Tuesday, April 04, 2000 12:11 PM
> To: flasheratchinwag [dot] com
> Subject: RE: FLASH: Please check this out (protolob)
>
>
> Amazing... just a couple of things:
>
> 1) When the ball hits the ground surface, only three bounce sounds are
> heard... if the ball bounces a fourth time, no sound is heard. Why?
>
> 2) I shot the cannonball straight up into the air to see what would
> happen... but the shadow closeby didn't change size (smaller, dimmer)...
can
> you make the shadow a little more faded and smaller depending on the
> distance between the ground and the ball?
>
> 3) I'd love it if there were a high score list... I spent 20 minutes and
got
> 1010 points, but I don't know if that's terrible, average or good... maybe
> you could think about setting a time limit, too.
>
> Overall, it is amazing. Amazing.
>
> Ricardo Madrazo
> Multimedia
> 650-345-7400 ext. 211
> http://www.live365.com/
> The World's #1 Internet Radio Community
>
>
> -----Original Message-----
> From: Glen Rhodes [grhodesatdceg [dot] com (mailto:grhodesatdceg [dot] com)]
> Sent: Tuesday, April 04, 2000 12:40 PM
> To: flasheratchinwag [dot] com
> Subject: FLASH: Please check this out (protolob)
>
>
> Hi. I wrote a little concept game which uses 3D math, space, scaling,
> reflections and shadows. It's based on the classic cannon game in which
you
> aim a cannon and fire, and try to make the arc of the shot hit a target.
> It's the same, with X,Y and Z. It's called Protolob, because you are
lobbing
> proton bombs... it's a start.
>
> Anyhow, it can be found at
>
> http://www.geocities.com/flasherman_1999/
>
> Any comments would be appreciated,
> Thanks!
>
> Glen
>
>
>
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Replies
  Re: FLASH: Protolob game, christopher blair

Replies
  FLASH: Protolob game, Glen Rhodes

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