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Subject: Re: FLASH: Reverse direction
From: Thorvald Neumann
Date: Fri, 21 Apr 2000 10:44:36 +0100

Hejsan!

Friday, April 21, 2000, 07:45, Robert Bleeker <rbleekeratcadre [dot] com [dot] au> wrote:
> I presume that you are running that script in a 2 (or more) frame loop
> re-executing it every loop!

Yes.

> If ((walX >> (sbootX - 33)) and (walX < sbootX) and (walY > (sbootY - 13))
> and
> (walY < (sbootY + 13)) and (GetProperty ( "/sboot", _currentframe ) = 1))
> Set variable: "xSpeed"=xSpeed*-1
> End If

Does not work, but I have found a workaround. It is my first game with
Flash and ActionScript, normally I would use Director and Lingo.

But thank you for your help. Reminded me of my math lessons some years
ago... ;)

Best regards,

Thorvald Neumann

--
: Thorvald Neumann :
: Multimedia Developer :
: hrafnatmuenster [dot] de :
: ICQ #38948488 :
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Replies
  Re: FLASH: Reverse direction, Robert Bleeker

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