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Subject: | RE: FLASH: OT: Flashkiller |
From: | Branden Hall |
Date: | Tue, 25 Apr 2000 22:11:38 +0100 |
Good points, but the theory behind it is flawed.
Live motion does provide for some cool effects and does makes some things
easier to do, but in doing so it very often takes you into bitmap land, and
hence huge file sizes. Livemotion was not made with the way the web is now
in mind, period. Flash was, again, period. Flash has a better way of
organizing the objects you use (the library, and no Adobe's isn't the same
if you are wondering), Flash includes the ability to look at the stats for
each SWF you make, and Flash has the bandwidth profiler which is by far one
of the most powerful and cool tools for making something "web ready" that I
have ever seen.
-= Branden J. Hall
-= Multimedia Developer/Instructor
-= Fig Leaf Software - "We've got you covered!"
-----Original Message-----
From: ownerchinwag [dot] com [ownerchinwag [dot] com]On">mailto:ownerchinwag [dot] com]On Behalf Of Hal
Medrano
Sent: Tuesday, April 25, 2000 4:44 PM
To: flasherchinwag [dot] com
Subject: Re: FLASH: OT: Flashkiller
>"Kristin K. Rule" wrote:
>
>> <snip> Live Motion is a
>> perfectly good product made by a great company that will only help make
>> Flash more widespread.
>>
>> k
>
>That just might happen when they can articulate just where LiveMotion fits
>into the production process.
>
I think the two tools might complement each other very well. Right off the
bat, I love LM's ability to break apart text and have each letter
automatically be on its own layer. Speeds up the production of a lot of
text FX. Also like the ability to animate Photoshop layers (kind've like a
poor man's AfterEffects), and the ability to create a library of animations
which can be reused. I can figure out how to do a lot of this with Flash,
but LM seems to make it easier.
The way I see this integrating into the production process is, use LM to
streamiline production of certain FX, export the swf, use LoadMovie or
Import to bring it into your Flash piece and control all the interactivity
with Flash.
I also think as a multimedia designer part of my job is to figure things
out. I don't need Adobe to "articulate just where LiveMotion fits into the
production process"; I think it's up to me. As I already use a combination
of tools (Photoshop, Illustrator and Freehand, QuickTime, Flash), I expect
I'll be doing more or less the same in 5 years, only the tools will be
different. A new tool is like a new toy in the sandbox. If you like it,
use it; if you don't, don't.
I'm done with my soapbox now, someone else can have it, thenkew.
Hal Medrano
New Media Group
U S WEST Creative Services
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Replies
RE: FLASH: OT: Flashkiller, Hal Medrano
RE: FLASH: OT: Flashkiller, John Olson
Replies
Re: FLASH: OT: Flashkiller, Hal Medrano
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