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Subject: | FLASH: clock metaphor |
From: | Chris Burke |
Date: | Mon, 2 Aug 1999 02:50:12 +0100 |
Hi folks,
(sorry if this got on the list twice)
took another hiatus and I'm back to move on to the next step in Flash.
My current project is based on a clock metaphor. There is only one hand
which begins on the "12" postion. When the user clicks on the "1", the hand
animates to the "1" and stops. My 1st question is how to program a move
from "12" to (for instance) "7". Do I
a) have a different set of frames for each possible moves 'from/to', and
write in a button action to jump to the first frame of the corresponding
set and play?
b) have one big animation that circles the clock face and stops via some other
logic? What could I use to stop the animation at a point determined by
which number the user clicks to start the animation?
c) have a different scene for each possible move 'from/to', and write in a
button action to play the corresponding scene?
My second question is can Flash be instructed to play an animation in
reverse? This would come in handy when the hand is on "12" and the user
clicks "11" (so the hand doesn't have to go all the way around).
I don't know that this matters to anyone but this is a non-commercial
project. My interest in Flash so far has been for fun, although I hope to
find time to gain some expertise and add Flash authoring to the list of
services of my sound/music company.
Thanks to all for a great list.
/Chris Burke
------------------------------
Bong + Dern, Inc.
Sound and Music for New Media
http://www.bongdern.com
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