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Subject: Re: FLASH: Buttons That Add Up
From: John Croteau
Date: Wed, 4 Aug 1999 08:20:50 +0100

Hi Paul,

> Then, I need to manipulate the resulting value in such a way that it
> becomes a number between 1 and 16 -- to direct the fifth movie to go to and
> stop at one of the 16 key frames it has.
> The problem is getting a final number that is 1 thru 16. I mean, I could
> make a key frame at 1, at 10, 11, 100, 101, 110, 111, and so on, but that
> seems ridiculous.

Normally you would set up a comparison similar to this:

If (sum = 0)
Go to and Stop ("Level0")
End If
If ((sum > 0) and (sum < 100))
Go to and Stop ("Level1")
End If
If ((sum >= 100) and (sum < 200))
Go to and Stop ("Level2")
End If
If (sum >= 200)
Go to and Stop ("Level3")
End If

----------- -----------------------
John Croteau croteauaterols [dot] com (mailto:croteauaterols [dot] com)
------------- -------------------------
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Replies
  Re: FLASH: FLASH 4.5 Brainstorm!, John Croteau
  Re: FLASH: FLASH 4.5 Brainstorm!, Arcanus
  FLASH: Buttons That Add Up, Paul Kaiser

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