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Subject: Re: FLASH: Tell me why? (Oh, why...)
From: Lena Bj�rklund
Date: Fri, 13 Aug 1999 13:25:53 +0100

Hello Yann,

Now I�ve tried this, too. With the same negative result as in the previous
attempt!!! Nothing happens when triggering the button...
The swf:s are all stored in the same directory as the html file in level 0
- the "html" folder on my server. This must by right, otherwise they
wouldn�t have been loaded when i tried the "get URL movie1.swf" action -
or maybe I�m wrong???

Thank you, anyway.


Lena B - growing nuts....

http://home.swipnet.se/lena_b

yan wrote:

> Lena,
> You've already loaded movie2.swf from the Action in movie1 so the only
> Action you need on the Button is Tell Target.
> I would put a Label on Frame 7 of movie2.swf (something like Start2)
> instead of Goto Next Frame - I've had similar problems with this and
> Load Movie myself.
> So you'd have on your button:
>
> On (Release)
>
> Begin Tell Target (level1)
>
> Go to and Play ("Start2")
>
> End Tell Target
>
> I think this should work.
> BTW is your movie2.swf in the same folder as movie1. Just a thought
>
> Regards
> Yan
>
>

Lena B initially wrote:

In purpose to make one, quite large, swf movie load "in the background",
while another, also quite large movie, is currently playing I have made
use of "load movie" actions combinded with "tell target"...

The arragangement looks like this:

The first movie has a "load movie" assigned to a frame in its timeline.
Like this:

Load movie URL: movie2.swf
#Level: 1

In the last frame of the timeline of the first movie, is a button which
has this actions assigned to its instant properties:

On (Release)
Get URL URL: movie2.swf
Window:_Self
Begin Tell Target
(target: level1)
Go to next frame
End tell target
End on

The second movie starts with an ordinary preoloading loop (that "If
frame is loaded "- thing, you know) that loops over 5 frames containing
nothing but the white background (in order not to interfer with the
previous movie, when loaded). It has a "Go to and stop" Frame number
6-action, instead of the ordinary "Go to and play" in the prelaoding
setup - I don�t want it to start before the button is triggered. The
actual movie2 starts in frame no 7 of its timeline (the frame that
*should" be targeted with movie1:s "go to next frame" actions...). In
this frame I have also put a "play"-action.

So...Why does this not not work??? ...The second movie loads fine,
while the first is playing. But it starts before the first is finished
and you never reach the last button-equiped frame!!!

Aaarrrggghhh.

Please, anyone. What am I doing wrong here? Or is there another way
(sure, there must be) to achieve this, that you know of?



In my previous mess I wrote:

> ...The second movie loads fine,
> while the first is playing. But it starts before the first is finished
> and you never reach the last button-equiped frame!!!

Sorry. This is *not* the problem. The first movie actually reaches the last

frame, but when the button is triggered, it catches the new movie (what a
victory!!!) but the new movie doesn�t play. It�s just blank and white. It
seems like the "tell target" action to "next frame" doesn�t work...

Still, very much:

>
>
> Aaarrrggghhh.
>
In my previous mess I wrote:

> ...The second movie loads fine,
> while the first is playing. But it starts before the first is finished
> and you never reach the last button-equiped frame!!!

Sorry. This is *not* the problem. The first movie actually reaches the last

frame, but when the button is triggered, it catches the new movie (what a
victory!!!) but the new movie doesn�t play. It�s just blank and white. It
seems like the "tell target" action to "next frame" doesn�t work...


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Replies
  Re: FLASH: Tell me why? (Oh, why...), =?windows-1250?Q?oliver_b
  Re: FLASH: Tell me why? (Oh, why...), Lena Bj�rklund
  Re: FLASH: Tell me why? (Oh, why...), yan

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