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Subject: Re: FLASH: MM, need temp file info--JD? BB?
From: Frederico
Date: Fri, 20 Aug 1999 01:52:20 +0100

On 8/19/1999 2:11 PM, John Dowdell via jdowdellatmacromedia [dot] com, said:

>fwiw, I did a text search of the Flash technotes with terms "temp file" and
>"temp files" but did not pull any hits.
>
>(I have not heard of any use of temp files in Flash myself, for what that's
>worth.)

I didn't get anywhere either, that's why I asked. (:

Well, in some form or fashion Flash must use some sort of temporary
system for storing information not yet saved to disk. Typically, an
application will (when working from an existing file) create an invisible
temp file with both the already created work, and add to that your new
changes. When you execute a 'save', the temp file is then written
"permanently" to disk at a visible level , and the original is generally
made unavailable, though at the visible level you see no change but the
modification date and size. Obviously, a 'save as' merely makes the temp
visible, and the original is left unchanged and still visible.

So, the question is, again, does Flash keep and store all of these
changes and the structure of the file in RAM and Virtual Memory (if
used), or on disk, and if on disk, where on disk? Is it on the same
volume as the original document (typical for many applications), is it on
the same volume as Flash (not typical, but some "dumb" apps like
scanner-capture programs do this), or is it always relative to the
Startup volume.

I guess what I'm probably going to find out is that I'm going to be
unhappy with the answer, whatever it is, and will be writing YAWLI (yet
another wish list item) for targetable scratch disks.

We are just finding that with MP3 creations, and the need to import and
add huge chunks of music in raw Aiff format, Flash is just becoming too
unwieldy and way too big for its britches. Of course, the ideal
alternative would be for Flash to allow import of already compressed MP3
files, then this would be much less an issue, but, either way, something
has got to change.

Running Flash with 200MB, 300MB, 500MB or more of RAM dedicated just
isn't practical.

Our best success so far is to create a mini-boot System with the Flash
app and work file onto a dedicated RAM Disks (using System RAM and 2gig
ATTO PCI RAMDisk card), and it runs blazingly fast, undoubtedly as fast
as is possible, but it still runs out of memory with large and numerous
Aiffs involved. Yes, we can do 'LoadMovies', and we can open and close
files to conserve memory, but we shouldn't have to. Like PhotoShop, et
al, we should be allowed to opt for working at a slower pace limited only
by our available disk space and speeds therein.

Is there anyone I can write to for more information here?

Frederico

AIM to Wintel: The G4 Cometh in 12 days. Be afraid. Be very afraid.

Think Altivec. Think Power. Think Different.


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