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Subject: Re: FLASH: Tell Target
From: Paul Kaiser
Date: Wed, 25 Aug 1999 19:20:37 +0100

Okay, now I don't guarantee results, but here is what I think:

> if a particular button is hit before MC TunnelTurn kicks,
>then the above works.
>
> this was also included:
>. Tell Target "_level0/TunnelTrn"
> Stop
> End Tell Target
> it doesn't help.


If "TunnelTurn" is in the middle of a tween, it will not stop. Could you
create a "stopped" frame in TunnelTurn and tell Tunnel turn to "goto and
stop" at that frame? That should work.

Also, is "TunnelTrn" the instance name of the target movie? (I sometimes
still forget to give the instance a name -- you can't target without it.)

>
>Also, it's my intention to have _level0 return to Frame 1 at the end of
>MCTunnelTurn; instead, MCTunnelTurn loops a few times before Frame 1 is
>again reached.

It looks like (from what I can see) there are some loops that are all
working at the same time but do not necessarily sync together timewise, so
that when you expect MCTunnelTurn to return _level0 to frame 1 it cannot
yet, because it is in the middle of a tween in some other movie clips
(contained within Tunnel Turn). Those movie clips are then finishing, even
though you probably have already been returned to frame 1 of _level0.

If the above is correct, you are at frame 1 but TunnelTurn is still visible
and still finishing up some enclosed movie clips.

I might be wrong...

Good Luck,
Paul Kaiser



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  FLASH: Tell Target, design

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