Flasher Archive

[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]


Subject: Re: FLASH: Josh Davis is a tease.
From: Jester
Date: Wed, 2 Aug 2000 08:48:38 +0100

Nevermind I pulled my head out and realized it was in the presentation.
Sorry!
----- Original Message -----
From: "Jester" <jesterboy2athome [dot] com>
To: <flasheratchinwag [dot] com>
Sent: Wednesday, August 02, 2000 12:23 AM
Subject: Re: FLASH: Josh Davis is a tease.


> Would anyone have an example of how this is done?
> Thanks,
> Jester
> ----- Original Message -----
> From: "Branden Hall" <bhallatfigleaf [dot] com>
> To: <flasheratchinwag [dot] com>
> Sent: Tuesday, August 01, 2000 8:36 PM
> Subject: RE: FLASH: Josh Davis is a tease.
>
>
> > ;-)
> > You are right that it is bad code, and honestly I'm glad you and other
> folks
> > gave the full correct answer. When I do that kinda stuff, I just
> constantly
> > int the sucker.. die fp die! Unless it needs to been a long smooth
> > animation, this works fine and we don't end up with fp numbers that
trail
> > off into oblivion.
> >
> > -= Branden J. Hall
> > -= Senior Interactive Developer/Instructor
> > -= Fig Leaf Software - "We've got you covered!"
> >
> >
> > -----Original Message-----
> > From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of Jason &
> > Merav
> > Sent: Tuesday, August 01, 2000 5:07 PM
> > To: flasheratchinwag [dot] com
> > Subject: RE: FLASH: Josh Davis is a tease.
> >
> >
> > >>However, you will come damn close, and considering that pixels are
> > discrete,
> > >>eventually you will be close enough that the rounding error will put
you
> > >>there.
> >
> > What Branden says is true ... but bad programming (nothing personal
> Branden)
> > ... as the processor is spending time calculating even when visually
> nothing
> > is moving. If you have X objects obeying the same code ... your movie
> > becomes X times more inefficient. Steves solution is pretty good.
> >
> > Try :
> >
> > If Distance > 1
> > do the movement code
> > end if
> >
> > There are even better ways, but this is good enough :)
> >
> > Jason.
> >
> >
> > --------------------
> > Jason
> > JZway.com
> > http://www.jzway.com
> >
> >
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > Full flasher archive now available online at:
> > http://www.chinwag.com/flasher/archive.shtml
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > To unsubscribe or change your list settings go to
> > http://www.chinwag.com/flasher or email helpatchinwag [dot] com
> >
> >
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > Full flasher archive now available online at:
> > http://www.chinwag.com/flasher/archive.shtml
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > To unsubscribe or change your list settings go to
> > http://www.chinwag.com/flasher or email helpatchinwag [dot] com
> >
>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Full flasher archive now available online at:
http://www.chinwag.com/flasher/archive.shtml
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]