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Subject: | RE: FLASH: Josh Davis is a tease. |
From: | Ryan Creighton |
Date: | Wed, 2 Aug 2000 14:25:53 +0100 |
Heh ... you're not going to get away with it that easily! :) What are
these "better ways" ?
- Ryan Creighton
> -----Original Message-----
> From: Jason & Merav [jasmerglobalnet [dot] co [dot] uk (mailto:jasmerglobalnet [dot] co [dot] uk)]
> Sent: August 1, 2000 6:07 PM
> To: flasherchinwag [dot] com
> Subject: RE: FLASH: Josh Davis is a tease.
>
>
> >>However, you will come damn close, and considering that pixels are
> discrete,
> >>eventually you will be close enough that the rounding error
> will put you
> >>there.
>
> What Branden says is true ... but bad programming (nothing
> personal Branden)
> ... as the processor is spending time calculating even when
> visually nothing
> is moving. If you have X objects obeying the same code ... your movie
> becomes X times more inefficient. Steves solution is pretty good.
>
> Try :
>
> If Distance > 1
> do the movement code
> end if
>
> There are even better ways, but this is good enough :)
>
> Jason.
>
>
> --------------------
> Jason
> JZway.com
> http://www.jzway.com
>
>
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