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Subject: Re: FLASH: Adobe LiveMotion
From: Sohrab Pirayesh
Date: Thu, 3 Aug 2000 16:33:50 +0100

here is a really good breackdown of the pros and cons of livemotion.

http://www.turtleshell.com/guide/lm.html

-sohrab

----- Original Message -----
From: "J. Lutes (pixelTwiddler)" <jasonatgrafikimagism [dot] com>
To: <flasheratchinwag [dot] com>
Sent: Thursday, August 03, 2000 11:13 AM
Subject: Re: FLASH: Adobe LiveMotion


> At 09:46 AM 8/3/00 -0400, you wrote:
> >My company just picked up a copy of Adobe LiveMotion. I've been messing
> >around with it a little here and there. The interface is pretty decent
(and
> >familiar for Adobe people) but I can't see any sort of built-in scripting
> >language (ie, ActionScript). How can LiveMotion be used to create
dynamic,
> >interactive SWFs without scripting? Am I just missing it or does
LiveMotion
> >really fall that drastically short of Flash in terms of building
interactive
> >animations?
>
>
> Matt,
>
> You are not missing anything. LiveMotion does fall drastically short. It
> is falls short when it comes to feature implentation (large or small), and
> has many bugs. The lack of scripting potential is just one in a long
list.
>
> In defense of LM, you _can_ easily create a measure of interactivity, but
> the "dynamic" part you seek is not in there yet.
>
> Just wait 'til you need to do a lot with comparably simpler things like
> color picking, using the Pen tool, or applying filters which supposedly
> rely on the current fill and background color. There are so many
> shortcomings/bugs in LM that discovering them may make you as disappointed
> in Adobe as I am.
>
> Good luck with it.
>
>
> -
> J A S O N L U T E S
> ICQ: pixelTwiddler (#18046724)
> E-mail: jasonatgrafikimagism [dot] com
>
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Replies
  Re: FLASH: Adobe LiveMotion, gym
  Re: FLASH: Adobe LiveMotion, J. Lutes (pixelTwiddler)

Replies
  Re: FLASH: Adobe LiveMotion, J. Lutes (pixelTwiddler)

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