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Subject: | Re: FLASH: A way for an accurate delay using Loop while?? |
From: | Niklas Gustavsson |
Date: | Tue, 7 Dec 1999 15:18:14 GMT |
One way to solve this problem is to have javascript change a variable in
flash every second (using SetTimeOut) and then detect the changes in
flash...this way I was able to do a very exact clock...
/niklas
----- Original Message -----
From: Jake McFee <gommorah99hotmail [dot] com>
To: <flasherchinwag [dot] com>
Sent: Tuesday, December 07, 1999 3:50 PM
Subject: FLASH: A way for an accurate delay using Loop while??
> Hi all,
>
> I need to make a timer in flash that will play a frame after 1 second. I
> have tried the timer at http://www.moock.org/webdesign/flash/ but I can
> still notice a slight delay when using sounds. I think this is because
Flash
> isn't very accurate when looping between frames. And I need for it to play
> very accurately once every second. The only way I can think of is to use
the
> Loop action. However I keep running into problems where I get errors
saying
> that flash exceeded 200,000 actions. Has anyone had any success in getting
> flash to play at a consistent speed?
>
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Replies
FLASH: A way for an accurate delay using, Jake McFee
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