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Subject: Re: FLASH: -HELP- FramesLoaded
From: Muzak
Date: Tue, 5 Dec 2000 06:59:45 GMT

You have to make it loop.
In the second keyframe put:

gotoAndPlay (1);

Muzak

----- Original Message -----
Subject: FLASH: -HELP- FramesLoaded


> I want to load the frames of the entire movie and play
> a simple move while it is doing so.
>
> I am using Flash 5 on a mac.
>
> My problem is the "if frames loaded" test does not
> seem to get looked at when the movie is accessed.
>
> Instead, the entire movie is loaded into memory then
> the load frame sequence runs. Of course by then the
> "test" passes and the movie begins to play.
>
> if (_framesloaded >= _totalframes) {
> gotoAndPlay ("intro", 1);
> } else {
> setProperty ("loader", _xscale, (_framesloaded /
> _totalframes)*100);
> }
>
> Any help would be appreciated
>
> Dan



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Replies
  FLASH: -HELP- FramesLoaded, Dan

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