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Subject: | RE: FLASH: Flash 5 Beginner's Problem |
From: | Paul Willoughby |
Date: | Fri, 15 Dec 2000 16:04:27 GMT |
Mike Kelly wrote on 14 December 2000:
> I have six movie clips ("square1" - "square6") on six layers
> in my main timeline. In the first frame of my "actions" layer I have:
>
> for (i=1; i<=6; i++) {
> setProperty (("square" + i), _x, ("square"+i)._x+5);
> }
>
> Then in the 10th frame of the "actions" layer, I ask the
> movie to goto 1 and play.
> Unfortunately, instead of moving the clips by 5 pixels every
> loop, this moves the whole lot off screen in one go.
I had a problem like this. It might help to use Eval. The syntax is
something like this:
for (i=1; i<=6; i++) {
setProperty (Eval("_root.square" + i), _x,
Eval("_root.square"+i)._x+5);
Or even better, you could try it with the new array syntax which usually
works like a charm:
for (i=1; i<=6; i++) {
_root["square" + i]._x = (_root["square" + i]._x + 5)
> Should my first bit of code be in a handler of some kind?
> Why are the "on" and "onclipevent" handler options dimmed in
> my action code window?
"onclipevent" can only be added to the object actions for an instance of
a movie clip, like load, enterFrame etc. "On" is for button instance
actions like press, release etc. You can't add either of these actions
to frames.
hth
paul
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