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Subject: Re: FLASH: 3d vector art
From: Erik [gearik] Mattheis
Date: Thu, 11 Feb 1999 11:03:03 GMT

I would agree that tracimg a bitmap would be a pain in the butt, but what's
so hard about hand shading? It looks to me like the easiest way to create
those animations would be to make the flat image in a Illustrator, import
it into Dimensions, export it as Illustrator, import it into flash, break
the images apart and then replace the shading effect (that will be of
dozens of shapes of a single color) with a gradient.

Dimentions is only $128, and sure you can't do anything complex with it,
but it works great for Flash's needs (exported sequence of vectors).

Has anyone tried either of the newer Photoshop vector plug-ins? There's the
"paths to illustrator" export option in Photoshop; seems like the
combination of these two things might work to make a rotating sequence ...

>I know this probably comes up all the time but... could somebody point me in
>the general direction here? I'm making some 3d stuff and I'm fairly pleased
>with it.... but it lacks any shading. Here is what I'm doing...
>
>I go into my 3d program....
>Make my animation....
>Render it to BMP's frame by frame....
>Go into Freehand and trace the shape.....
>Export to SWF....
>
>This actually works and looks pretty kick butt although it's time consuming.
>The thing is that I'm eliminating all the lighting effects that Matinee is
>using. It looks to me like Matinee is actually exporting to vector format
>from their 3d program. If so, what 3d program are they using? I can't
>imagine they are hand drawing or tracing that shading.
__________________________
Erik [gearik] Mattheis
head honcho
gourmandizer
records/design
<http://www.gourmandizer.com>
__________________________


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Replies
  Re: FLASH: 3d vector art, David Gary

Replies
  Re: FLASH: 3d vector art, Al Rosetti

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