Flasher Archive
[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]
Subject: | Re: [flasher] RE: how was this 3d map made? |
From: | Michael Penney |
Date: | Thu, 01 Feb 2001 18:02:23 -0000 |
I'd say it was done in a 3d ware, just because of the sloppiness (would an
artist actually _draw_ buildings off center on their lots and overlapping
sidewalks in a tech illustration?, but a quickly (or imexpertly) done 3d
model may well have things off centered as in your picture).
Some possibilities
Vecta3d (hate it) vecta3d.com
Illustrate (very nice if you have 3DStudio) davidgould.com
or
Swift3d (swift3d.com), we have a tutorial here:
http://www.bigtimeweb.com/tutora/Swift3d/index.html
or now Poser with the new Pro Pack (curiouslabs.com)
that exports to swf would all be possibilities.
Simple buildings can be done using primitives in Swift or Poser, though for
more detailed buildings you would probably want a more advanced modeling
ware like 3dstudio. Swift, Vecta, and Poser can import 3ds files, and just
about any 3d software can create those nowadays.
For more exact layouts, including accurate lat/lon or UTM coordinates for
the buildings, I would use World Construction Set with DEMs (USGS Digital
Elevation Models) of the terrain and autocad (DXF, etc) models of the
buildings. You can even import exact GIS coordinates from ArcView or
IDRISI32 into WCS, though it would be more difficult to get the vector
shaded look of your example with this method-WCS excells at photorealistic
renders, including trees, rivers, etc. rather than flat shaded
representations. www.3dnature.com
Good luck (and let me know if you need any 3d modeling on your proj;-).
For the best in Webcasted Video Entertainment:
http://www.bigtimeweb.com
> > From: Helen Triolo
> > Reply To: flasher
> > Sent: Wednesday, January 31, 2001 12:19 PM
> > To: flasher from chinwag
> > Subject: [flasher] how was this 3d map made?
> >
> > Hi all. I got a very cool-looking (except for all the ugly ads) map in
> > the mail the other day and wondered if anyone can clue me on how it
> > might have been made. I scanned in a piece and stuck it up at
> > http://i-technica.com/streetmap.html . Aerial photos plus 3d software,
> > I'd guess, but what 3d software? It looks like a lifetime of work to me
> > (!) but it would be so great to do something like this for a map project
> > I'm currently working on...
> >
> > Thanks,
> > Helen
> > -----------------------------------------------------
> > i-Technica � http://i-technica.com � 301.424.6037
> > developer resources: http://i-technica.com/whitestuff
> >
> >
> >
[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]