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Subject: | Re: [flasher] RE: how was this 3d map made? |
From: | Flash Gordon |
Date: | Thu, 01 Feb 2001 19:23:00 -0000 |
I'd bet my money that it was Illustrator...
One of our web gurus where I work does similar work - he takes photographs
into Illustrator and traces/vectorizes them and they look pretty neat:
http://www.slu.edu/colleges/AH/
So, I'd have to say illustrator, 'cause I've seen it done...
-Flash Gordon (Gordon's alive!)
----- Original Message -----
From: "Michael Penney" <mplistbigtimeweb [dot] com>
To: "flasher from chinwag" <flasherlists [dot] chinwag [dot] com>
Sent: Thursday, February 01, 2001 12:52 PM
Subject: [flasher] RE: how was this 3d map made?
> I'd say it was done in a 3d ware, just because of the sloppiness (would an
> artist actually _draw_ buildings off center on their lots and overlapping
> sidewalks in a tech illustration?, but a quickly (or imexpertly) done 3d
> model may well have things off centered as in your picture).
>
> Some possibilities
> Vecta3d (hate it) vecta3d.com
> Illustrate (very nice if you have 3DStudio) davidgould.com
> or
> Swift3d (swift3d.com), we have a tutorial here:
> http://www.bigtimeweb.com/tutora/Swift3d/index.html
> or now Poser with the new Pro Pack (curiouslabs.com)
> that exports to swf would all be possibilities.
>
> Simple buildings can be done using primitives in Swift or Poser, though
for
> more detailed buildings you would probably want a more advanced modeling
> ware like 3dstudio. Swift, Vecta, and Poser can import 3ds files, and just
> about any 3d software can create those nowadays.
>
> For more exact layouts, including accurate lat/lon or UTM coordinates for
> the buildings, I would use World Construction Set with DEMs (USGS Digital
> Elevation Models) of the terrain and autocad (DXF, etc) models of the
> buildings. You can even import exact GIS coordinates from ArcView or
> IDRISI32 into WCS, though it would be more difficult to get the vector
> shaded look of your example with this method-WCS excells at photorealistic
> renders, including trees, rivers, etc. rather than flat shaded
> representations. www.3dnature.com
>
> Good luck (and let me know if you need any 3d modeling on your proj;-).
>
>
> For the best in Webcasted Video Entertainment:
> http://www.bigtimeweb.com
>
>
>
> > > From: Helen Triolo
> > > Reply To: flasher
> > > Sent: Wednesday, January 31, 2001 12:19 PM
> > > To: flasher from chinwag
> > > Subject: [flasher] how was this 3d map made?
> > >
> > > Hi all. I got a very cool-looking (except for all the ugly ads) map
in
> > > the mail the other day and wondered if anyone can clue me on how it
> > > might have been made. I scanned in a piece and stuck it up at
> > > http://i-technica.com/streetmap.html . Aerial photos plus 3d software,
> > > I'd guess, but what 3d software? It looks like a lifetime of work to
me
> > > (!) but it would be so great to do something like this for a map
project
> > > I'm currently working on...
> > >
> > > Thanks,
> > > Helen
> > > -----------------------------------------------------
> > > i-Technica � http://i-technica.com � 301.424.6037
> > > developer resources: http://i-technica.com/whitestuff
> > >
> > >
> > >
>
>
>
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