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Subject: | Re: [flasher] RE: how was this 3d map made? |
From: | Gahlord Dewald |
Date: | Thu, 01 Feb 2001 19:47:10 -0000 |
> http://i-technica.com/streetmap.html
Looks like it was done with a ruler in black and white and then colorized in an
illustration app. I concur that it's pretty cheesy and not very well made. It's
a bit cartoony which is what leads me to the pen/pencil solution. The gradients
are the only thing that make me think the entire thing (minus typography) wasn't
done by hand.
For a map of that quality it would be much faster to make by hand than to create
the models of buildings and then place them on the map. Especially since many of
these buildings would be unique (like the church in the lower section); they
wouldn't be in a basic pack of spare buildings.
Probably used aerial photography for reference. Repeatable elements were only
drawn once (people, cars, trees) probably on a different sheet and then overlaid
digitally. I say this because the scale is so wacky (compare people vs red truck
vs cars in forground vs cars in background).
The cars are a great point to look at: the sequence red, white, blue, pink is in
most parking lots only rotated 90 degrees to show the other side of it's
perspective--not requiring a redraw from another angle. These cars are also
rarely altered in size much. But the wacky size distortion is part of a map like
this; the distortion is part of its vernacular charm.
A real 3D program would've got the lighting right by default, which is what
drives me nuts about it. Notice the gradients on the tops of the buildings, they
go all over the place. A 3D artist would specify one light source (maybe a few
small ones from "source" lights if they're really good and there's a budget for
it) and place it; all the shadows would concur with the single light source. The
map posted has a different light source for every building, each with it's own
angle/height/luminosity/etc.
4 hours illustration, 1 hour scan/prep/clean, 3 hours colorizing. Your
"talented" resource would be the illustrator (apologies to comic book inkers out
there). The illustrator will work for much less than your 3-D modeler and
probably take less time. Plus maintaining your cartoony feel.
hth,
g
Gahlord Dewald
*******
e: gahlordweedsmedia [dot] com
f: 800.863.9606
416 Pine Street
Burlington, VT 05401
USA
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