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Subject: | Re: FLASH: Need Help with Tell Target Command |
From: | Daniel Votino |
Date: | Fri, 8 Jan 1999 05:55:57 GMT |
Marc and John . . .
I got it thank you for your help.
MM's instructions, as you can see below
are nothing like you described and did not
have the effects that your help did.
MM Help file:
(Doesn't this seem a bit oversimplified?)
"Here are some examples of Tell Target paths:
/fred means the movie clip named fred that is a top level object of the
current movie.
.. means the movie clip's parent.
fred/bob means the movie clip named bob that is a child of fred that is a
child of the current movie
fred means the movie clip named fred that is a child of this movie clip.
../../fred means the movie clip named fred that is a child of this movie
clip's parent's parent
A blank target field means the current movie clip
level1/bob means the object named bob at the top level of a movie loaded
with Load Movie."
~Daniel
-----Original Message-----
From: Marc Hoffman <marchofjps [dot] net>
To: flashershocker [dot] com <flashershocker [dot] com>
Date: Thursday, January 07, 1999 9:09 PM
Subject: Re: FLASH: Need Help with Tell Target Command
>At 07:02 PM 1/7/99 -0800, you wrote:
>> In short, I want a child movie's button loaded on level two to use a
>>sound from a child movie formerly loaded on level 1 as its hit button
sound.
>>Is this possible?
>
>Hi Daniel.
>
>I share some of John C's confusion, but think I get the idea of what you
>want to do. You have a sound in the movie loaded on level 1 and you want
>to make it play from level 2 or some other level. you'll need to put that
>sound in a frame (simplest to put it in a frame within a movie clip) in the
>movie on level 1. you can't target the sound, you have to target the frame
>where it occurs. let's say you put it in a movie clip that is present on
>the stage of level1 movie, and you've assigned the clip an instance name of
>"sound." the structure of the clip is such that it's stopped in its first
>frame, which has no sound, but the sound is present in the second frame
>which also has the frame label "play." There's no stop in frame 2, so if
>the clip goes to frame 2 it plays the sound and goes to frame 3, which has
>an action that sends it back to frame 1. Okay, that's the clip. Now, in
>the movie of level2 you have a button. On the stage you assign it an
>instance action. here's the action:
>
>On MouseEvent (rollover)
> Begin TellTarget (target should read: _level1/sound)
> Go to and Play (frame: label: play)
> End tellTarget
>End MouseEvent
>
>I know this is complex, but it's pretty basic to using Load Movie and
>TellTarget. And it makes particular sense in your case, where you have a
>sound (which can hog filesize) that you want to share among movies. Too
>bad you can't share libraries, but Flash doesn't work that way.
>
>
>Marc Hoffman
>_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
>marcdartfrogmedia [dot] com (mailto:marcdartfrogmedia [dot] com)
>View my Flash3 work: <http://www.jps.net/dartfrog/sampler>.
>Play a virtual marimba: <www.dartfrogmedia.com>.
>Read about Flash: <http://www.jps.net/dartfrog/sampler/flashinf>
>
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