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Subject: Re: FLASH: Marc . . . Tell Targets for Audio
From: Daniel Votino
Date: Sun, 10 Jan 1999 07:57:41 GMT

Marc . . . genious! ;)

~daniel


>John C. is the expert on this. Yes, they are random. It involves creating
>a bunch of movie clips. Each is two frames. Frame 1 has a Stop action.
>Frame 2 has a tellTarget to make the audio movie play one of its sounds (I
>use labeled frames in the audio movie for targeting purposes). Each clip
>targets a different sound to play. These clips are inserted in sequential
>keyframes in another clip. They are each given the same instance name
>(let's call it "playsound"). Their parent clip loops indefinitely, sits in
>the main timeline, and has an instance name (call it "parent"). The button
>to create the sound is on the main timeline. It has an action as follows:
>On MouseEvent (press)
> Begin Tell Target
> target: /parent/playsound
> GoTo
> next frame
> End Tell Target
>End MouseEvent
>
>When the button is clicked, it targets whatever "playsound" movie clip is
>current in the "parent" clip. If a user had perfect timing, of course, the
>effect would not be random. Since no one can time their clicks within a
>fraction of a second, the result is effectively random.
>
>
>Marc Hoffman



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