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Subject: Re: FLASH: Scenes vs. No Scenes
From: Daniel Votino
Date: Sun, 17 Jan 1999 00:50:45 GMT

Charles, good points. thanx.

~Daniel

>Well Daniel,
>
>Speaking from personal experience, I recently finish a HUGE Flash/Generator
>project (don't worry I'll send it to the list when it's through the
approval
>process) and without scenes I would have been sunk.
>
>The project in question, by it's very nature (and because the client wanted
it
>that way) had to be huge in memory size..... the finished file being
approx.
>500k and the working .fla file being well over 6Mb. It has approx. 300
separate
>symbols in its library and about 75 scenes. Having to manage all that in
one
>scene and one timeline would have been hell. And imagine the problems that
>would occur six months down the road when I'll have to go and update/add-to
>it!!
>
>So although scenes can be a pain in the butt to work with, and can cause
>problems, in the long run, for sheer organization and scaleability, the
scenes
>work best IMHO.
>
>-- Charles A Moulton
>Interactive Designer
>CNN Financial News
>http://www.cnnfn.com
>
>"I swear by my life and my love of it that
>I will never live for the sake of another man,
>nor ask another man to live for mine."
>- John Galt'
>--------------------------------------------
>
>
>Daniel Votino wrote:
>
>> Flasher Friends,
>>
>> Ive have gotten the feeling by a few comments here and there that
"scenes"
>> in Flash, generally speaking, are not "all that".
>>
>> I have solved a few problems I've had by eliminating scenes. Now I am
>> wondering, what are they going to be used for in my future flashing days.
>>
>> Perhaps someone more experienced with several different projects I have
not
>> run across myself yet could relate to me and others here why one should
not
>> rule out scenes all together.
>>
>> Looking ahead in the construction of a project, it would be very nice to
>> know by reason of forsight, whether or not scenes will be a deterent to
>> creativity or helpful to the final working continuity.
>>
>> Thanks all,
>>
>> ~Daniel
>
>
>
>
>
>
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