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Subject: | Re: FLASH: lots of text = s l o w : ( |
From: | Yoshi Melrose |
Date: | Sun, 31 Jan 1999 19:38:12 GMT |
I'm experiencing the same problems as well. is there any type of workaround
on this? I was imagining if you broke up the text and set them in as
symbols, and instead of tweening, you can do the animation manually. Though
this would be a painstakingly long process. Anyone have any ideas on that?
----- Original Message -----
From: Byron Canfield <barnbyronc [dot] com>
To: <flashershocker [dot] com>
Sent: Sunday, January 31, 1999 11:44 AM
Subject: Re: FLASH: lots of text = s l o w : (
>If you perform tweening actions on that amount of text, yes, it will
>consume lots of cpu clock cycles. Just imagine all the mathemetical and
>geometric constructs that make up the lines and curves needed to make up
>all of those letters. If you leave them static, you'll only take the
>processor hit on the first keyframe where they appear. But moving them
>around or performing color effects transitions on that amount of text can
>really slow everything down.
>
>At 01:06 PM 1/31/99 +0000, you wrote:
>>It's probably just a 'flash' trait but flash seems to use a lot of
>processor power and
>>becomes quite slow when I use large amounts of text on a page (300 words).
>>Is anyone else experiencing this?
>>
>>jamie
>
>--------------
>Byron Canfield, Canfield Studios (http://www.byronc.com)
>President, Seattle Coreldraw Artists Network (http://www.corelsea.org)
>
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Replies
Re: FLASH: lots of text = s l o w : (, Byron Canfield
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