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Subject: | Re: FLASH: So what makes great design in Flash ? |
From: | unique |
Date: | Wed, 26 Jan 2000 13:00:40 GMT |
At the exact moment of 2000.01.26.11.50, her/his local time, aydin bash-itch
<ajdinsoros [dot] org [dot] ba> put forth:
> ... i really appreciate the stuff on
> http://www.derbauer.de/ .... it's good and well done ... tecnically ...
Not really.
(1) Doesn't shrink to fit on a 17" monitor! (L and R)
(2) Percentages are way off -- compare with info in lower right corner of
browser window.
(3) Gotta forgive the long DL; he *said* it's for faster connections!
(4) Once loaded, ya hafta keep clicking the screen at the end of each "scene".
Otherwise, they just go on looping. *Why the needed click?* To keep me
"involved"? Sheesh, just *show* me the thing already ...
Just some "technical" thoughts.
Ken Sherwood
p.s. Technically, if those symbols represent gears, or even the interaction
amongst gears, then every other one should be spinning in an opposite direction.
*zenkat: the Flash trailer*
http://www.kensherwood.com/zenkat.htm
kensherwood.com
http://www.kensherwood.com
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Replies
RE: FLASH: So what makes great design in, Tim Child
Replies
Re: FLASH: So what makes great design in, aydin bash-itch
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