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Subject: | Re: FLASH: collision detection? |
From: | al4302 |
Date: | Fri, 5 Jan 2001 16:54:47 GMT |
The only advice I Can give you is have two balls for each ball MC one
inside the other. The point is that the collision will detect on a square
not a circle, so make the inner call much smaller so that the square fits
into the outer circle the use the inner MC for the collision detection, I do
not know if that will help but I would try it out first.
A
----- Original Message -----
From: Bill Gunter <billgistreaminteractive [dot] com>
To: <flasherchinwag [dot] com>
Sent: Friday, January 05, 2001 4:55 PM
Subject: RE: FLASH: collision detection?
> Help please!
>
> I am building an animation that has 15 balls that bounce around, randomly,
> off the walls of a confined area. This much is finished, part two is that
I
> want to script each ball so that when they come into contact with each
other
> they will bounce off in a random direction(much like they do the walls). I
> know there is a way to do this using collision detection but I have no
idea
> how. I need to make serious progress on this soon, any information would
be
> greatly appreciated.
> Thanks in advance,
> Bill Gunter
> iStream Interactive
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