Flasher Archive
[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]
Subject: | Re: [flasher] Re: Button animation on Mouse Down - Problem! |
From: | Mike Kelly |
Date: | Wed, 31 Jan 2001 13:38:13 -0000 |
Thanks Ofir.
OK... Sorry, I'm being a bit thick about this... Just trying to find the
most efficient way, and understand the Flash paradigm, which still appears
hazy at times. The mist is clearing now that I'm actually making things,
and not just experimenting.
So, presumably I have to put this external mc animation over my button, then
make it visible on mouseDown, and make my Mouse Over mc animation invisible,
so that they "swap"? I've got quite a few buttons, do I just need to stack
all these alternating images on top of each other?
Is there any advantage to using a button that way? I could just use a mc
animation, then detect mouse events and jump to a different part of its
timeline on mouseDown.
Is there no button setting which plays the whole mouseDown mc, even if the
mouse button is released straight away?
Best wishes,
Mike
----- Original Message -----
From: "Ofir A." <ofiryuppys [dot] com>
To: "flasher from chinwag" <flasherlists [dot] chinwag [dot] com>
Sent: Wednesday, January 31, 2001 12:53 PM
Subject: [flasher] Re: Button animation on Mouse Down - Problem!
> hi
>
> as you said yourself -
> > So Mouse Down should simply trigger the whole animation
>
> put the animation in a external mc (outside the button) and on mouseDown
> make a tell Target to play that mc...
>
> ofir
>
> ----- Original Message -----
> From: "Mike Kelly" <mike [dot] kellyt-online [dot] de>
> To: "flasher from chinwag" <flasherlists [dot] chinwag [dot] com>
> Sent: Wednesday, January 31, 2001 1:32 PM
> Subject: [flasher] Button animation on Mouse Down - Problem!
[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]