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Subject: Re: [flasher] Re: Button animation on Mouse Down - Problem!
From: Ofir A.
Date: Wed, 31 Jan 2001 14:18:48 -0000

hi mike

the main advantage of that way (external mc playing) is that you can play
all the mc . you cant do it if you place the animation in the down state. it
can be usefull if you have a menu with some parts moving - for example - on
rollover button A open a door and closes the 2 other doors, button B open B
and closes A and C - if you place the animations inside the buttons and you
run all over the buttons, the animtions would break. if you place them as
external mc's , you can tell target each movie to play smoothly.
if you have several buttons that acts that way, I think it will be better
(as you said) to use a general mc with different labels and have invisible
buttons (just hit state) that will detect when you rollover/rollout and
gotoAndPlay the right labels. the visibility is an option too, but it is
less convinient (at least I think so) .

hope i helped

ofir



----- Original Message -----
From: "Mike Kelly" <mike [dot] kellyatt-online [dot] de>
To: "flasher from chinwag" <flasheratlists [dot] chinwag [dot] com>
Sent: Wednesday, January 31, 2001 3:40 PM
Subject: [flasher] Re: Button animation on Mouse Down - Problem!


> Thanks Ofir.
> OK... Sorry, I'm being a bit thick about this... Just trying to find the
> most efficient way, and understand the Flash paradigm, which still appears
> hazy at times. The mist is clearing now that I'm actually making things,
> and not just experimenting.
> So, presumably I have to put this external mc animation over my button,
then
> make it visible on mouseDown, and make my Mouse Over mc animation
invisible,
> so that they "swap"? I've got quite a few buttons, do I just need to
stack
> all these alternating images on top of each other?
> Is there any advantage to using a button that way? I could just use a mc
> animation, then detect mouse events and jump to a different part of its
> timeline on mouseDown.
> Is there no button setting which plays the whole mouseDown mc, even if the
> mouse button is released straight away?
> Best wishes,
> Mike
>




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