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Subject: | Re: Flash Crawls |
From: | David Gary |
Date: | Thu, 9 Jul 1998 19:33:52 +0100 |
Colin Moock wrote:
> When developing the Levi's website. I
> actually did a lot of testing on a 486.
> A rule of thumb for us is to keep the user from feeling that our
> site/product is causing problems.
> that simply means clearly stating system requirements up front.
Hiya Colin and Flashers,
Testing on lower systems is indeed the way to test. However It is my opinion
that what a designer
develops for should really be in balance with what the client is selling or
saying.
If a client is selling a product that caters to the upper class, then he
might be advised by the designer
to have some fairly detailed and processor hungry animation to "knock their
socks off". Of course
this depends on the design itself. The client might not be as concerned in
what experience the "486er" might have
since theres usually a good bet your average "joe blow" 486er isnt the kind
of guy willing to give his credit card over the
internet, much less buy anything expensive for that matter.
You cant consider the 486er and count out the people who have paid out the
ass for a p300.
In the multi-media age there arent very many agents so a freelance
multi-media designer might find himself
as his own agent. The unexperienced can really have a number done on them by
the client if this is usually the case.
However people starting in this industry as freelance must learn their
capabilities, how to sell the work and who to sell it to.
If the clients product is expensive and they have a large budget, charge
accordingly, but you should not limit
their product or service to the 486ers of the world. Distribute the animation
and processor occupancy based
on what the product or service is and what clientele it caters to. Theres a
fine balance here. I find myself animating way
over the limits of what a typical p90 might handle and may have to re
evaluate how much animation is happening
at a time. Flash is not a toaster and where not designing for television.
Dont forget about baud rate too.
I'm finding these simple steps when designing for the web.
1.Whats the client selling or trying to say? Whos he trying to sell or say it
to? How much will his budget provide to
sell or say it?
This will tell you how much freedom you have in the design phase.
2.Design a storyboard and draw the design and interactivity on paper, before
you even open a authoring program.
This will give you a starting and stopping point and everything laid in front
of you to make the actuall designing
much easier. It will also give your client an idea of what hes buying.
3.Never under estimate the time it will take you to design and create the
site.(So many freelancers
make this mistake and when they've added up the hours how long it took them
and what they where paid for the
job, they could've been working at a water park drinking pinia coladas,
whatching pretty girls in bikinis all day!
for what they've charged the client. Always get payed a % up front
and always do what you tell the client your going to do.
I know Ive gotten off the "animation vs. processor thing, but it all adds up
to what your designing FOR.
By the way Colin, I visited you site lately, very nice, mucho thanks from
this flasher!
Adios,
-DG-
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Replies
Re: Flash Crawls, stumpy
Re: Flash Crawls, Colin Moock
Replies
Flash Crawls, Craig Ferrante
Re: Flash Crawls, Colin Moock
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