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Subject: | Re: flasher-digest V1 #256 |
From: | Mary Brzys |
Date: | Sat, 18 Jul 1998 04:35:54 +0100 |
"---Michael Tuminello <m1cha3learthlink [dot] net> wrote:
>
> Hi all-
>
> I have just (after much searching) figured out how to pass a tell
target to
> the root movie (no thanks to the macromedia documentation).
(_levelx in
> the tell target window, for those of you who may still be looking)
>
> this partially solves my problem, but I am still faced with the
following:
>
> I am trying to put together a basic timeline, where each still is
separated
> by one of 3 animations. I currently have the animations running in
level
> one - the back and forth arrow call the animation on level 1, the
level 1
> animation works its magic, sets the level 0 to the correct frame,
and then
> unloads.
>
> My problem is - do I have to have multiple animations, even though
they are
> the same, in order to have them point to different frames depending on
> where they are referenced from, or is there some way to have only one
> instance of each animation, and have the animation somehow reference
the
> correct still depending on where it is called from?
>
> Any help would be GREATLY appreciated.
>
> Thanks,
>
> MT"
I'm sorry, I was kind of confused by the question....but I think
it's yes and yes? Yes you have to have separate animations, because
they have different URLs or different frames to go to; but you can
use the same animation over and over again, and it will only count as
one.
I did this by copying the frames (and then paste frames), then setting
their destination (2nd from last frame of animation) to a different
frame each time. I also used elements over and over again, by putting
them in the library; it saved time and besides it was kind of
interesting streaching and squeezing different graphics to get new
effects. - Mary Brzys/visual artist
http://www.mich.com/~brzys/
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