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Subject: Re: FLASH: Rotation loop
From: Persio Pucci (Atendimento VIP)
Date: Mon, 5 Jul 1999 16:00:50 +0100

In this case, the

> Set Variable: "x" = 0

should be in a different frame, otherwise it will reset the "x" to zero
again....

this is a good way out, i guess :) but didn't try yet (gotta work huh :)

[ ]s

----- Original Message -----
From: RM ter Haar <errematxs4all [dot] nl>
To: <flasheratshocker [dot] com>
Sent: Segunda-feira, 5 de Julho de 1999 10:30
Subject: Re: FLASH: Rotation loop


> Persio Pucci (Atendimento VIP) wrote:
>
> > Well, I really did not get the desired result.... when I press the
> > button,
> > the logo goes straight to the 359� position.... and I wanted it to
> > show
> > every 2 degree until 360... :\
> >
> > Any tricks left on your sleeves, sirs? :)
> >
> > Regards!
>
> Had the same problem when trying to use the loop for any other animation
> (position, scale or alpha).
> So indeed, untill there's someone around who can point out the
> "updatestage" equivalent in Flash, the only way out I can see is to
> forget about using loop actions all together. And divide your actions
> between keyframes:
> Something like in (key)frame 1 you put:
>
> Set Variable: "x" = 0
> Begin Tell Target ("/logo")
> Set Property ("/logo", Rotation) = x
> Set Variable: "x" = x+2
> End Tell Target
>
> and in (key)frame 2 the condition:
>
> If (x<360)
> Go to and Play (1)
> End If
>
> (and put the MC-instance in a seperate keyframe in a different layer)
> Anyone else?
>
>
> Rob ter Haar
>
>
>
>
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Replies
  FLASH: Rotation loop, Persio Pucci (Atendimento
  Re: FLASH: Rotation loop, John Croteau
  Re: FLASH: Rotation loop, Tim Brayshaw
  Re: FLASH: Rotation loop, Persio Pucci (Atendimento
  Re: FLASH: Rotation loop, RM ter Haar

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