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Subject: | Re: FLASH: runtime packer... |
From: | Till Steinmetz |
Date: | Tue, 4 Jul 2000 19:58:20 +0100 |
At 15:26 04.07.00 +0100, you wrote:
Just wanted to let you know that i found at least a windows solution /
workaround. Get WinRar. Create a SelfExtracing archive from your projector.
Add some commands to the archive comment:
Silent
Overwrite=1
Setup=myProjector.exe
This unpacks your projector, (overwriting "myProjector.exe" if it existed
before) and then starts it.
The actual projector i was working on:
Before - 764 Kb
After - 441 Kb
Which is PRETTY cool i think.
Till
>Ahhh I see,
> From a mac point of view I only know about Stuffit, although how much is
> debateable ..... I know that files can be compressed so they
> automatically get uncompressed on download but I'm not sure how to go
> about automatically executing uncompressed files.
>
>>At 14:58 04.07.00 +0100, you wrote:
>>>Is there any chance of telling me what a runtime packer is and why I
>>>might want to use one?
>>>
>>>>does anyone know a runtime packer (like "UPX" or "Crunch") which does
>>>>not destroy a flash projector ?
>>>>Does the same thing for mac exist ?
>>
>>A runtime packer is a tool which compresses executable files
>>(Flash-projectors) but leaves them executable. The moment the user starts
>>i.e. the eCard, the runtime packer unpacks the data to the memory and
>>executes it. If you ever tried to make a standalone flash projector, you
>>might have noticed that simply converting the .swf to .exe makes the file
>>about 300k larger. If your job is to stay under 600k this can be pretty
>>annoying.
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Replies
Re: FLASH: runtime packer..., Till Steinmetz
FLASH: runtime packer..., Till Steinmetz
Re: FLASH: runtime packer..., Simon
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