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Subject: | RE: FLASH: Game Check (ATOMSNAG! @ Razorplane) |
From: | Dunn, Jeff |
Date: | Thu, 6 Jul 2000 15:12:50 +0100 |
It's cool, but, I find it perhaps a little too hard to grab the atoms.
Jeff Dunn
606-655-4130
Multimedia - Design
Clear Channel Web Services Group
-----Original Message-----
From: AndrewScratchaol [dot] com [AndrewScratchaol [dot] com (mailto:AndrewScratchaol [dot] com)]
Sent: Wednesday, July 05, 2000 11:43 AM
To: flasherchinwag [dot] com
Subject: FLASH: Game Check (ATOMSNAG! @ Razorplane)
Hello everyone,
I would like for you to give me some feedback on this. It started out as a
personal challenge to see if I could create a X/Y axis, slider-coordinated
MC...but turned out to be a little more.
The game is much like "Battle Ship", in that there is a little guesswork
involved with getting a "hit". It may be bit too challenging, so give me a
frustration rating.
http://gfx-design.com/abrown/razorplane/atomsnag/atomsnagintro.swf
All feedback is welcome (even from you, W.T.;))...I'm trying to advance past
my current "remedial" ActionScript skillset.
Andrew @ Razorplane
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flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and the Flash(tm) Film Festival
July 24-26, 2000, NEW YORK CITY, Hammerstein Ballroom
www.flashforward2000.com
Produced by United Digital Artists and lynda.com
Sponsored by Macromedia, Adobe Systems, Fusion, Inc, AtomFilms,
shockwave.com and Electric Rain.
1.877.4.FLASH.4 or (1.805.640.6679 outside the US and Canada)
Register before June 30 and save $200!!-- www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpchinwag [dot] com
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