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Subject: Re: FLASH: Dynamically name MCs for Tell Target
From: Nathan Dicken
Date: Thu, 6 Jul 2000 22:30:43 +0100

Forgot to mention - this example is assuming that the structure of a crayon
is a mc (e.g. "crayon1,2...18" on the main timeline) which holds two frames
- "off" and "on". In each of these frames is a crayon button doing the
scripts listed below...

Nathan

-------------------------
Nathan Dicken
Game Developer
Boxerjam Inc.
nathandatboxerjam [dot] com
www.boxerjam.com


>Try this on the "off" button (in the frame labeled "off"):
>
>On (Press)
> Begin Tell Target ("/"&/:prevCrayon)
> Go to and Stop ("off")
> End Tell Target
> Set Variable: "/:prevCrayon" = _name
> Go to and Stop ("on")
>End On
>
>On the "on" button/frame you could just have the following...
>
>On (Press)
> Go to and Stop ("off")
>End On


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Replies
  FLASH: Dynamically name MCs for Tell Tar, Hal Medrano
  Re: FLASH: Dynamically name MCs for Tell, Nathan Dicken

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