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Subject: | Re: FLASH: Dynamically name MCs for Tell Target |
From: | Nathan Dicken |
Date: | Thu, 6 Jul 2000 22:30:43 +0100 |
Forgot to mention - this example is assuming that the structure of a crayon
is a mc (e.g. "crayon1,2...18" on the main timeline) which holds two frames
- "off" and "on". In each of these frames is a crayon button doing the
scripts listed below...
Nathan
-------------------------
Nathan Dicken
Game Developer
Boxerjam Inc.
nathandboxerjam [dot] com
www.boxerjam.com
>Try this on the "off" button (in the frame labeled "off"):
>
>On (Press)
> Begin Tell Target ("/"&/:prevCrayon)
> Go to and Stop ("off")
> End Tell Target
> Set Variable: "/:prevCrayon" = _name
> Go to and Stop ("on")
>End On
>
>On the "on" button/frame you could just have the following...
>
>On (Press)
> Go to and Stop ("off")
>End On
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Replies
FLASH: Dynamically name MCs for Tell Tar, Hal Medrano
Re: FLASH: Dynamically name MCs for Tell, Nathan Dicken
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