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Subject: | Re: FLASH: working on inverse kinematics/flash |
From: | David Wallach |
Date: | Wed, 12 Jul 2000 23:02:36 +0100 |
Thanks John,
...even with limitting the search to .edu the results are staggering. I may
have to put this off to another time /year/life/etc.
Your might you have suggestions in terms of the implementation styles? Does
one possibly lend itself to more direct implementation for a novice? I
realize that *easier* is usually harder in the long run, but to get into it
initially I am looking for very simple structure, simple chains with very
basic elasticity and dampening, and firm limits on rotation.
we looked at moho just the other day, and the bones feature is very cool,
but the idea requires interactivity, so the IK would have to be programatic
and not pure animation.
any ideas are welcome
thanks dave
> At 1:02 PM 7/12/0, David Wallach wrote:
>> If you are into IK and flash, and are working on something,
>> please share the wealth! or maybe point me toward some onling
>> repository of IK code.
>
> I'm not sure of your exact need, but if it's creation using IK, then have
> you looked into Lost Marble's Moho tool?
> http://www.lostmarble.com/
>
> (Currently they have a free beta download of version 2.0, with watermarked
> results.)
>
> If you're instead trying to create a Flash application which offers inverse
> kinematics within it, then there are a few implementation styles and many
> papers. Your situation would presumably use easier equations because you're
> working in two dimensions instead of three. Implementations vary with
> whether there are firm or progressive or no limits on rotation, how you
> choose to handle damping along a chain, the elasticity in a joint, more. A
> web search pulls up more than you'd ever want to know about various
> approaches... restricting to the .edu domains can help filter the hits.
>
> jd
>
>
>
>
>
> John Dowdell, Macromedia Tech Support, San Francisco CA US
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>
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flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and the Flash(tm) Film Festival
July 24-26, 2000, NEW YORK CITY, Hammerstein Ballroom
www.flashforward2000.com
Produced by United Digital Artists and lynda.com
Sponsored by Macromedia, Adobe Systems, Fusion, Inc, AtomFilms,
shockwave.com and Electric Rain.
1.877.4.FLASH.4 or (1.805.640.6679 outside the US and Canada)
Register before June 30 and save $200!!-- www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpchinwag [dot] com
Replies
Re: FLASH: working on inverse kinematics, Jon Williams
Replies
Re: FLASH: working on inverse kinematics, John Dowdell
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