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Subject: Re: FLASH: coin op city
From: Thorsten Schmiedel
Date: Thu, 13 Jul 2000 16:27:13 +0100

Hey Till,

I totally agree with you... but like you said it's the technique that's
quite impressing, isn't it?

oh btw... wir arbeiten hier gerade an der technischen umsetzung des
i-relaunch eines grossen deutschen musiksenders mit... die jungs, die dort
das konzept und das design klargemacht haben, sollten sich mal heavy.com
ansehen.... das rockt ja wohl mal ab, oder was? besten dank f�r die url...

gruss, thorsten





> From: Till Steinmetz <listmailathandlanger [dot] de>
> Reply-To: flasheratchinwag [dot] com
> Date: Thu, 13 Jul 2000 15:36:45 +0200
> To: flasheratchinwag [dot] com
> Subject: Re: FLASH: coin op city
>
> Hi,
>
>> Very nicely done?????? I mean, my goodness, what in the name of feetals gizz
>> is this????? This is just awesome! Never seen anything like it...
>> and the best is, it's loading fast and you can adjust quality and everything
>> is so.... (whimper, sob) ....
>>
>> ok folks this is it, I think I'm gonna go back selling hotdogs or
>> whatever...
>
> Technically this thing is great. What i dont understand is why people
> torture themselves to this kind of stuff with a tool like Flash.
> These guys absolutely have my respect for what they have done -
> technically. Unfortunately i don't think it is a great "game".
> Look at www.sissyfight.com or at the "bondage-bunny" game at www.heavy.com
> - these games are fun to play.
> Ok, they're made in Director. And they're not 3D. But those games have a
> nice gameplay and are not just showing off programming techniques.
>
> Bye,
> Till


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Replies
  Re: FLASH: coin op city, Till Steinmetz

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