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Subject: TRIGONOMETRY ROCKS! [was: RE: FLASH: Scuttlebutt on F5 and current
From: Kenny Sherwood
Date: Fri, 21 Jul 2000 11:05:05 +0100

books]
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At 23.48 -0400 2000.07.20, Jefferis Peterson wrote:

>Branden,
>It's been years since I studied algebra and trig... that's why I was
>hoping for a book that explained the math in relationship to the
>practical, visual examples. I was much better at geometry than trig,
>because I could see how the theorems made sense in relationship to
>something visual and concrete.

Hey Jefferis,

Cool to hear from you.

I'm a bit of an all-around math-whack-head (credentials available
upon request!) so I'll try to pitch in here and help a bit.

[I got me some cool trig URLs that I'll dig up at the end of this.]

Trig is mostly about right triangles and the understanding thereof.
Ya got 6 (think about it) relationships between any 2 chosen sides
(named around a non-90-degree angle: "opposite", "adjacent", and
"hypotenuse").

Sides' names are based upon where they stand in relationship to the
(NON-90-degree) angle that you're looking at.

Lemme try this if it can be quick:

|\____
Opposite | \____ Hypotenuse ("anglish" thingy)
| \____
|_____________*_\
Adjacent * = the angle under consideration here

Shoot, that took me 15 minutes!

So, briefly (then I get to go grab me a Heineken :-) ):

(1) sine = opposite over hypotenuse SOH
(2) cosine = adjacent over hypotenuse CAH
(3) tangent = opposite over adjacent TOA ----> "SOHCAHTOA" -- a mnemonic
(4) cotangent = inverse of tangent
(5) secant = inverse of cosine
(6) cosecant = inverse of sine

... it goes on-and-on, of course ...

OK ALREADY, here I go diggin' inta me archives ...

[Jefferis, at least some-a these are Really Groovy IMO; I think ya
oughta try "d" first, then "e".]

(a)
FlashLite Sq and Trig Libraries
http://www.flashlite.net/source/f4/other/index.html

(b)
Flash Bible - ActionScript - Plug & Play - Trigonometric Functions
http://www.FlashBible.com/Members/ActionScript/PlugNPlay/Trig.htm

(c)
The Trig Functions
http://www.sisweb.com/math/algebra/functions/trig/index.htm

(d)
Basic 2D Math
http://www.geocities.com/SiliconValley/2151/math2d.html

(e)
Basic 3D Math
http://www.geocities.com/SiliconValley/2151/math3d.html

GREAT that you're here, Jefferis; I always enjoy yer Qs and As (not
that I always have time to read 'em all! :-) ). (Bet that really
breaks yer heart, huh?!)

HTH etc.,

Kenny Sherwood
-

http://kensherwood.com


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  RE: FLASH: Scuttlebutt on F5 and current, Jefferis Peterson

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