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Subject: RE: FLASH: [OT] Swift 3D
From: Brack, Jeremy
Date: Wed, 26 Jul 2000 00:11:09 +0100

did you goto the top secret customer site for Swift?
they have a newer version available with faster rendering..
its still a bit slow, but its not bad.

Also if you reduce the polygons/triangles before you import to Swift 3D, you
will have faster rendering.

James Goudy wrote:

> I just bought Swift 3D and love it. I'm having a blast figuring out how to
make it work, although I still have a bit to figure out because rendering
even 20 frames of a single word takes upwards of 3 hours! Am I doing
something wrong or could I streamline somehow? I'm only using area
shading...
>
> I've already got cravings for future versions:
>
> 1. shadow casting!
> 2. ability to "easily" animate along a curve
> 3. clearer zoom in/out controls and object scaling controls/settings.
> 4. and of course, faster rendering, faster faster! This program's got me
seriously shopping for a dual P3 650. And a half a gig of RAM. Heehee well
maybe I was just looking for an excuse.
>
> Overall, though, I'm jazzed that tools like this are starting to emerge in
force. Keep em coming!
>
> Here's my latest project, if anyone's interested. Feedback welcome.
www.fullmarketmedia.com
>
> :)
>
> --James


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Replies
  Re: FLASH: [OT] Swift 3D, David Pexton

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