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Subject: RE: FLASH: Basic questions
From: Chad Kraeft
Date: Tue, 6 Jun 2000 23:07:47 +0100

give the user a control (zoom in/out) that sets the scale for your mc. have
it loop to check for specified values:
if scale > 100
setproperty(mc1,_visible)=False
setproperty(mc2,_visible)=False
setproperty(mc2,_visible)=True
else if scale >75
setproperty(mc1,_visible)=False
setproperty(mc2,_visible)=True
setproperty(mc2,_visible)=True
else if scale >50
setproperty(mc1,_visible)=True
setproperty(mc2,_visible)=True
setproperty(mc2,_visible)=False
else
setproperty(mc1,_visible)=True
setproperty(mc2,_visible)=False
setproperty(mc2,_visible)=False

[tweak where needed]

-----Original Message-----
From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of Ray
Weisling
Sent: Tuesday, June 06, 2000 7:04 AM
To: flasheratchinwag [dot] com
Subject: Re: FLASH: Basic questions


##### level-1 quote by Michael Greenberg (on) 05.06.00 (at) 23:34 -0600

>Hi Ray,
>Fancy seeing you here. Another Freehand addict here... I love it:):)

Hi Mike, haven't seen too much from you on FH-L, but I know, totally
absorbed with this baby. "Paper, ink, what's that?" you say?

>
>1- Be more specific here are you talking just like scaling up by setting a
>property.
>
>2- Not sure about this one but I would love to know an answer from someone
>who does.

The two are interrelated. You can make the scale occur in the file,
or let the user zoom when browsing. If the control are within the
file, layers with large text could be turned off when zooming in, but
can it be done when the user is zooming with the player controls?

If not, one way would be to have text blocks have a conditional
attribute, that they simply would not be rendered if they would be
outside of a certain size limit. It would keep ultra tiny and ultra
large text from rendering at certain zoom levels.

I haven't seen anything like this anywhere. The first -- having the
player zoom level accessible to the script (in a conditional
expression) could control frame movement or scrne switching. The
second would be automatic, since a setting would be made for the text
when input. Actually all objects could have this show/hide attribute
-- I bring in text from FH as objects (converted to paths), or at
least where text is flowed onto a curve (winding streets and rivers),
since Flash can't do this (yet).

I hope my explanation is clear enough.

As for what I am going to do with Flash, time will tell. For now it
is 100% driven by my customer, but we are moving into it slowly. We
expect to have hundreds of small maps, maybe more, on their website
by December. Some are to be GIF, some Flash.

Ray


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flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and the Flash� Film Festival
July 24-26, 2000, NEW YORK CITY, Hammerstein Ballroom

Produced by United Digital Artists and lynda.com
Sponsored by Macromedia, Adobe Systems, Fusion, Inc, AtomFilms,
shockwave.com and Electric Rain.
www.flashforward2000.com + 1.877.4.FLASH.4
Register before June 15 and save $200!!-- www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


Replies
  RE: FLASH: Basic questions, Zetalink Technology

Replies
  Re: FLASH: Basic questions, Ray Weisling

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