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Subject: | RE: FLASH: Basic questions |
From: | Zetalink Technology |
Date: | Wed, 7 Jun 2000 02:35:32 +0100 |
---( level-1 text from Chad Kraeft. T = 06.06.00|15:19 -0600 )---
>give the user a control (zoom in/out) that sets the scale for your mc. have
>it loop to check for specified values:
>if scale > 100
> setproperty(mc1,_visible)=False
> setproperty(mc2,_visible)=False
> setproperty(mc2,_visible)=True
>else if scale >75
> setproperty(mc1,_visible)=False
> setproperty(mc2,_visible)=True
> setproperty(mc2,_visible)=True
>else if scale >50
> setproperty(mc1,_visible)=True
> setproperty(mc2,_visible)=True
> setproperty(mc2,_visible)=False
>else
> setproperty(mc1,_visible)=True
> setproperty(mc2,_visible)=False
> setproperty(mc2,_visible)=False
>
>[tweak where needed]
That is very good, and I expected that this is one way to do it.
But if has no effect when the user chooses to employ the player
pop-up zoom controls. I don't know if these can be disabled. It would
be nicer to have the appearance and disappearance always operate the
same way: consistency saves the user from frustration and confusion.
Thanks,
Ray
>
>-----Original Message-----
>From: ownerchinwag [dot] com [ownerchinwag [dot] com]On">mailto:ownerchinwag [dot] com]On Behalf Of Ray
>Weisling
>Sent: Tuesday, June 06, 2000 7:04 AM
>To: flasherchinwag [dot] com
>Subject: Re: FLASH: Basic questions
>
>
>##### level-1 quote by Michael Greenberg (on) 05.06.00 (at) 23:34 -0600
>
> >Hi Ray,
> >Fancy seeing you here. Another Freehand addict here... I love it:):)
>
>Hi Mike, haven't seen too much from you on FH-L, but I know, totally
>absorbed with this baby. "Paper, ink, what's that?" you say?
>
> >
> >1- Be more specific here are you talking just like scaling up by setting a
> >property.
> >
> >2- Not sure about this one but I would love to know an answer from someone
> >who does.
>
>The two are interrelated. You can make the scale occur in the file,
>or let the user zoom when browsing. If the control are within the
>file, layers with large text could be turned off when zooming in, but
>can it be done when the user is zooming with the player controls?
>
>If not, one way would be to have text blocks have a conditional
>attribute, that they simply would not be rendered if they would be
>outside of a certain size limit. It would keep ultra tiny and ultra
>large text from rendering at certain zoom levels.
>
>I haven't seen anything like this anywhere. The first -- having the
>player zoom level accessible to the script (in a conditional
>expression) could control frame movement or scrne switching. The
>second would be automatic, since a setting would be made for the text
>when input. Actually all objects could have this show/hide attribute
>-- I bring in text from FH as objects (converted to paths), or at
>least where text is flowed onto a curve (winding streets and rivers),
>since Flash can't do this (yet).
>
>I hope my explanation is clear enough.
>
>As for what I am going to do with Flash, time will tell. For now it
>is 100% driven by my customer, but we are moving into it slowly. We
>expect to have hundreds of small maps, maybe more, on their website
>by December. Some are to be GIF, some Flash.
>
>Ray
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Replies
Re: FLASH: Basic questions, Mark Sheppard
Replies
RE: FLASH: Basic questions, Chad Kraeft
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