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Subject: RE: FLASH: Business practices
From: Phillip Kerman
Date: Sat, 10 Jun 2000 02:42:40 +0100

Yeah, I hear you. I've had similar situations but different. I used to
take on projects to "finish" or "fix" something someone else started. I
always say I'll never do it again, but end up breaking my own rule
sometimes. The reason not to adopt someone else's project is that even if
you improve it--if it sucks it reflects badly on you. No one remembers that
you fixed it, just that it sucks. I've had people take my stuff and mess it
up. But you don't have to give THAT right away.

I suppose I like to finish projects so I have a portfolio piece. But when
someone does a revision and messes it up, it doesn't bother me unless they
leave my name in the credits.

This is why you should give money to the college from which you graduated.
It makes your degree remain valuable. No one's going to say "oh, you went
to xyz college--they used to be good". No, they'll say, "Oh you went to xyz
college, they ARE good." Does this have anything to do with the topic...
?

Okay, how about this for a change of topic: how many people insist and get
credits on every project they work on? I have lots of reasons why this is
important (probably more important than giving away the rights).

Phillip


> From: "Carl Edwards" <cedwardsatstaff [dot] eindia [dot] com>
> Subject: RE: FLASH: Business practices
>
> everyone who's been hurt by a client
> who got the source files from you--explain what happened. I'm curious.
>
> Phillip
>
> Well what happened to me is that I worked on a project for a design firm
> when they needed some Flash work that was out of their skill level. I
> finished it up and sent them the .fla file as they requested. Then their
> client requested a couple of changes. To save money they gave it
> to someone
> in-house. He screwed some stuff up just enough that it was ugly but still
> workable. That's what was put up on-line. It's really upsetting to see
> stuff you spent alot of time on screwed up. Blech.
>
> - -Carl
>


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