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Subject: | RE: FLASH: symbol instances problem |
From: | JGL |
Date: | Thu, 15 Jun 2000 16:31:09 +0100 |
Makes perfect sense and I stand corrected . . .
Thanks for setting me straight, and pointing out some very useful info, Marc
:)
JGL
-----Original Message-----
Sorry, you're wrong about this, your solution does not re-use the symbol.
It re-uses the _components_ of the original symbol, but those components
are not necessarily symbols in themselves. So all those components are
being stored by Flash as new items in each duplicate, not being reused as
symbols. Check it out. Make a movie with one symbol in it. Export it as a
.swf. Then make duplicates of that symbol and drag each onto the stage.
Export as a new movie. You'll find that every duplicate symbol increases
the movie size by the size of the original symbol. unless that symbol
comprises other symbols.
Marc Hoffman
At 06:38 PM 6/13/00 , you wrote:
>Mine is your solution Marc, yours is just too drawn out. Mine takes about
>two or three clicks. Your way must be 5 or ten clicks . . .
>
>I always first duplicate symbols that are similar to others I want to
>make(one click), thus "re-using the same symbol". After I duplicate the
>symbol, re-named of course, I make my change to the new symbol(two clicks).
>Yes , it does contain a copy of all the original symbol's graphics, which
is
>what he wants. He only wants to change a letter in it. Just edit the
>existing text(no extra unneeded stuff left over). No need to be concerned
>with aligning because you are editing existing text. Why go through all
>those extra steps?
>
>I like to conserve clicks when I work, as long as I am not increasing file
>size. The solution below seems like a lot of extra work and if you leave
the
>original text there, it may increase the file size. :)
>
>JGL
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Replies
RE: FLASH: symbol instances problem, Marc Hoffman, Poison Dart
Replies
RE: FLASH: symbol instances problem, Marc Hoffman, Poison Dart
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