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Subject: | Re: FLASH: Swift 3D versus Vecta 3D |
From: | Michael Penney |
Date: | Fri, 23 Jun 2000 21:25:40 +0100 |
Neither can do all of your requests, but Swift can generally do more. For
complex interactions and large poly sizes, your best bet is the vecta plug
for Max, _if_ you have Max _and_ don't need shading, as the vecta Max plug
doesn't shade at all. Swift3d standalone is more like an actual 3d program,
with the ability to create simple models, lighting, keyframe animation, and
nice gradient shading. Vecta standalone advertises (I havn't tried it, as I
only have the max plug-in) a new ability to to cartoon (block) shading which
would be great for cartoon character anims...except that you can't import
any animation data into Vecta standalone, and the Vecta max plug doesn't
shade. Both only output swfs, .fla is a Macromedia proprietary format,
AFAIK, no one can make an fla but Flash.
For another option, check out the Spazz3d/Shout3D combo, you can create
fairly complex interactive animations that are real-time-rendered 3D and
don't require a plug-in (shout uses java3d, so your audience dls ~100k of
class files that render the 3d using the JVM).
http://www.shout3d.com
PS for an example of how not to use flash to design a site, check out
http://www.vecta3d.com ;-).
> Hiya.. I was just wondering if anyone can tell me the benefits of Swift 3D
> versus Vecta 3D.. or if there are any review which might be helpful.. What I
> need to do is be able to output both .swf and .fla files, and I want the
> program I choose to be able to deal with intersection of objects, animations
> of children underneath parents, and possibly some shape manipulation..
> please? :)
>
> and thats it.. Also If anyones had problems with either I would be grateful
> to know..
>
> thankyou.
>
> nickcadre [dot] com [dot] au
>
=====>
Michael Penney
Sharpener of the Cutting Edge
BigTimeWeb.Com
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Replies
RE: FLASH: Swift 3D versus Vecta 3D, Branden Hall
Replies
FLASH: Swift 3D versus Vecta 3D, nickypunts
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