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Subject: RE: FLASH: Swift 3D versus Vecta 3D
From: Branden Hall
Date: Fri, 23 Jun 2000 21:30:08 +0100

I am pretty sure you are right about FLAs, I heard something a while back
from someone over at MM that the FLA format is basically a whole wad of
serialized objects that save the "state" of the Flash authoring environment.
Thus you would pretty much have to totally remake the Flash application to
be able to read FLA.

-= Branden J. Hall
-= Multimedia Developer / Instructor
-= Fig Leaf Software - "We've got you covered!"


-----Original Message-----
From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of Michael
Penney
Sent: Friday, June 23, 2000 4:16 PM
To: flasheratchinwag [dot] com
Subject: Re: FLASH: Swift 3D versus Vecta 3D


Neither can do all of your requests, but Swift can generally do more. For
complex interactions and large poly sizes, your best bet is the vecta plug
for Max, _if_ you have Max _and_ don't need shading, as the vecta Max plug
doesn't shade at all. Swift3d standalone is more like an actual 3d program,
with the ability to create simple models, lighting, keyframe animation, and
nice gradient shading. Vecta standalone advertises (I havn't tried it, as I
only have the max plug-in) a new ability to to cartoon (block) shading which
would be great for cartoon character anims...except that you can't import
any animation data into Vecta standalone, and the Vecta max plug doesn't
shade. Both only output swfs, .fla is a Macromedia proprietary format,
AFAIK, no one can make an fla but Flash.

For another option, check out the Spazz3d/Shout3D combo, you can create
fairly complex interactive animations that are real-time-rendered 3D and
don't require a plug-in (shout uses java3d, so your audience dls ~100k of
class files that render the 3d using the JVM).

http://www.shout3d.com

PS for an example of how not to use flash to design a site, check out
http://www.vecta3d.com ;-).

> Hiya.. I was just wondering if anyone can tell me the benefits of Swift 3D
> versus Vecta 3D.. or if there are any review which might be helpful.. What
I
> need to do is be able to output both .swf and .fla files, and I want the
> program I choose to be able to deal with intersection of objects,
animations
> of children underneath parents, and possibly some shape manipulation..
> please? :)
>
> and thats it.. Also If anyones had problems with either I would be
grateful
> to know..
>
> thankyou.
>
> nickatcadre [dot] com [dot] au
>


=====>
Michael Penney
Sharpener of the Cutting Edge
BigTimeWeb.Com



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flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and the Flash(tm) Film Festival
July 24-26, 2000, NEW YORK CITY, Hammerstein Ballroom
www.flashforward2000.com
Produced by United Digital Artists and lynda.com
Sponsored by Macromedia, Adobe Systems, Fusion, Inc, AtomFilms,
shockwave.com and Electric Rain.
1.877.4.FLASH.4 or (1.805.640.6679 outside the US and Canada)
Register before June 30 and save $200!!-- www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


Replies
  Re: FLASH: Swift 3D versus Vecta 3D, Michael Penney

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