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Subject: Re: FLASH: creating objects in F4
From: Donald
Date: Mon, 20 Mar 2000 06:40:54 GMT

Well all that realy does is reduce the number of layers in your main
F4 movie, correct?
You still need the same number of frames.

Cheri Harder wrote:
>
> Hi, Donald
>
> Did you make it a "graphic" or a "movie clip" ?? If a "graphic" you will
> need the same number of frames on the main timeline where the graphic symol
> exists, as there are frames in the animated graphic. If a movie clip, it
> will complete its animation within even just one frame on the main
> timeline...and you won't need the "go to and play frame 1" action at the
> end, either, it will automatically loop.
>
> ~~~~Cheri Harder~~~~~
> charderatawsolution [dot] com
> Advantage Web Solution
> www.awsolution.com
> >
> > > I created a new object with 4 layers.
> > > One layer is called control
> > > in the first frame I set action to PLAY
> > > in the last frame I set action to Goto and Stop(1) and clicked on Goto
> > > and Play
> > > I was thinking this would cause the symbol to loop its self.
> > > Am I thinking correctly?
> > > Because it does not, I was thinking that putting this symbol in a page
> > > that waited for input would still allow the symbol to loop.
>
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flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and The Flash Film Festival
"The World�s Premier Flash Solutions Conference and Expo"
March 27-29, Nob Hill Masonic Center, San Francisco, California

-Register before Feb 25 and save $200!!-- www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


Replies
  Re: FLASH: creating objects in F4, Cheri Harder

Replies
  FLASH: motion tweens not showing up in l, adrian giannini
  Re: FLASH: motion tweens not showing up , Cheri Harder
  FLASH: creating objects in F4, Donald
  Re: FLASH: creating objects in F4, dk
  Re: FLASH: creating objects in F4, Cheri Harder

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