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Subject: Re: unexpected swf filesize jump
From: Dave Smith
Date: Tue, 5 May 1998 19:15:08 +0100

Dave Knight wrote:
>
> >Dave Smith wrote:
> >>
> >> MM,
> >>
> > >Well Ive worked with Flash2 enough to know about making everything a
> > >symbol


> >Scratch that,
> >
> >After further study in the export report I found the prob.


> I'm rather interested in what is was that you were doing to your movie to
> make it bloat so badly...


Hiya Dave,

It was my fault. I had added waaay to many frames behind a rather large
animated
symbol. Use action frames to loop animated symbols on the timeline when
you can.

This saves you alot of size.

> For instance: how can I determine if my audience is going to have enough
> RAM to keep the movie pace where I want it to be?

Ive never seen this problem arise. Wouldnt worry about it. Make sure
your animations
can be handled by a lowly pent processor and remeber that only what
animations
that can be seen on monitor are occupying processor.

> Oh, and I have a question for the listers here... what is it that is
> happening when I go to a page (I'm on NS3.0 / NT) and instead of just
> giving me the swf3 movie, it warns me that I'm downloading potentially
> dangerous stuff, so I have to click okay a bunch of times. Then, it warns
> me that it is going to launch my swflsh32.exe or whatever it is that my
> flash player is called, and proceeds to launch my player as a separate
> application to play the movie while netscape cradles the injured website in
> the background. Why is it doing this?


Try turning down your security level in browser.

> This is my first post to the list... I've been around for three weeks or so
> by now... so I apologize for all the questions,

Tats wad da lis' is for my friend.

HTH,

-DG-

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Replies
  unexpected swf filesize jump, Dave Knight

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